School of magic 2
Hexside seems to take some inspiration from Hogwarts School of Witchcraft and Wizardry of the Harry Potter book series, which is also about students attending a school of magic, each separated into four houses all with their own color.Mattholomule (Construction/Illusion track).Edric Blight (Beast Keeping/Potions/Illusion track).Professor Homunculus (Abomination teacher).Hieronymus Bump (Vice principal later principal).Its power glyph is a face of an abomination. Its power glyph is a pig hatching from an egg. Joining a coven seals off a witch's ability to perform any magic other than that of their chosen coven. There are 9 main covens as well as many other lesser covens with the exception of the Emperor's Coven which is the highest coven. Each coven has its own unique color and power glyph associated with it, as shown on banners and school outfits. Students at Hexside are separated into different covens depending on what kind of magic they are learning. The color of the sleeves and leggings depends on which track a student belongs to. The standard school uniform is a gray tunic with a dark gray belt, hoodie and boots. When students misbehave, they are sent to "detention", which is a giant pit with worm creatures that entrap students in brainwashing bubbles to make them good. Students in the Plant track, for example, care for wild plants that are dangerous and can eat them. Like the rest of the Isles, school life at Hexside can be dangerous and life threatening. This decision is carried out when new students take a placement exam and prove they have mastered two spells.
When new students are enrolled, they have to know at least two spells in order to attend standard classes, otherwise they will be put in the baby class. Hexside was built on the ruins of its rival school, which it conquered.